The Watcher of Caed Nua has so much gold that he could rebuild caed nua an hundred times over, enough food to be at sea for years, an arsenal of weapons to make Magran smile and an fleet of ships ready to take over the deadfire and beyond. the class is an mix of paladin from the The Shieldbearers of St. Elcga and a ranger of the Stalker. Warden Fyrgen is the resident game warden and bounty giver of Caed Nua in Pillars of Eternity. He can be found in the restored Warden's Lodge in the north-west corner of Caed Nua. A grizzled old warrior who took up residence as Caed Nua's game warden, Fyrgen has contacts all over the Dyrwood, reporting various bounties that are still out. He moves in when the Watcher restores the Warden's Pillars of Eternity. close. Games. Also another favorite pastime was listening to the Caed Nua music. Never got old. Qessanea. premium; 125 kudos; cash. Map:Caed Nua Community content is available under CC BY-NC-SA unless otherwise noted. Ostatnia aktualizacja: 15 grudnia 2020 Następna Caed Nua M12 Zawsze blisko Królowej Poprzednia Caed Nua M12 Mapa lokacji Ważne obszary na mapieWielka SalaSpotkaj się z Zarządczynią - główne zadanie "Stary Widzący". Schody łączące wielką salę z książnicą. KsiążnicaSpotkasz tu kilka potworów. Schody łączące wielką salę z koszarami. Koszary Schody łączące wielką salę z lochami. LochyPrzebywa tu wiele pająków. SkarbiecDostępny po odbudowie warowni. Wyjścia z lokacjiM12 – Przejście do Caed Nua. M14 – Przejście do Bezkresnych Ścieżek Od Nuy - Poziom 1. Legenda Pillars of Eternity M13 - Caed Nua: Warownia Ważne obszary na mapie Wyjścia z lokacji Zamknięte drzwi lub skrzynie Pułapki Ważne postacie (zleceniodawcy zadań, handlarze itp.) Nowi potencjalni członkowie drużyny Niebezpieczni wrogowie (bossowie, elitarne potwory itp.) Caed Nua: Warownia - opis i mapa podrzędnej lokacjiPowyższa mapa prezentuje wnętrze warowni w Caed Nua. Zbadaniem tego budynku możesz zająć się po dotarciu do lokacji Caed Nua widocznej na mapie świata i ma to przede wszystkim na celu zaliczenie jednego z głównych questów gry. Po tym jak po raz pierwszy zjawisz się w warowni napotkasz kilka grup potworów, których wyeliminowanie nie będzie jednak zbyt trudne. Ważne miejsca w warowni Caed Nua1. Wielka Sala Zadanie główne: Stary Widzący - Rozpraw się z kilkoma potworami, a następnie podejdź do Zarządczyni (Steward) i porozmawiaj z nią na temat Maerwalda. 7. Lochy W lochach przebywa mnóstwo pająków - część z nich stacjonuje w głównym korytarzu, a część w celach. Atakuj je po kolei. W lochu znajdziesz przejście na pierwszy poziom Bezkresnych Ścieżek Od Nuy (miejsce pobytu Maerwalda). Zostało jeszcze 67% zawartości tej strony, której nie widzisz w tej chwili ... ... pozostała treść tej strony oraz tysiące innych ciekawych materiałów dostępne są w całości dla posiadaczy Abonamentu Premium Abonament dla Ciebie Następna Caed Nua M12 Zawsze blisko Królowej Poprzednia Caed Nua M12 Mapa lokacji Spis treści Caed Nua Speak to Kana and ask him what he is doing. Ask him what he wants of Maerwald, then provide an [Honest] answer. Then tell him that you will meet Maerwald together, and that he seems very calm about this. You will then need to remove someone from your party, if you have previously added the people I suggested. All party members are available to re-hire later anyway (either at Black Hound Inn or your stronghold later), so remove one of the characters you created. I chose my now have three quests tied up in finding Maerwald, and it’s almost time to find him. Go around killing things inside the keeps grounds. Enter the door on the left side first, even though there’s nothing to do there. We need to explore every map available in the game and this is one of them; just enter and exit straight away. Now speak to the spirit hanging around the doorway to the right. Ask “do what” to realise it is just a re-enactment of days past. Now enter the keep’s great of the vases on the right as soon as you enter contains a unique sword (Whispers of Yenwood) so collect it. When you walk through the center of the hall to the back wall a steward will begin a conversation with you. Tell her that you are looking for Maerwald. Then ask about her halls, then ask for more information about Maerwald and where you can find him. Ask whether she is imprisoned in the throne then ask about the erl and what he found. Then finish the conversation. You now basically have the choice of three doorways (the top right leads nowhere but an empty chest).Head first to the bottom right doorway, which is the library. There’s not much in here but a couple of hostile take the bottom right doorway, which is the barracks. There’s nothing in here though, so leave take the top left doorway and talk to the spirit mother next to the steps. Don’t say anything straight away, but then ask about the father, and then about the people the Glanfathans killed. Her story finishes and you can now take the steps down to the dungeons. There’s nothing much in here except a lot of spiders. Kill them all then speak to the commander spirit. Listen to him, and he will disappear. Now exit from the opposite end that you entered from to the “Endless Paths of Od Nua” level aren’t going to stay here long (if you can pick the lock directly north of where you come in. If you’re following this walkthrough, you probably would’ve sunk enough points in to one character’s mechanics to get this). Inside, talk to you confirm that this is Maerwald choose the [Diplomatic] option. Tell him you were accosted by spirits and that he seems to have lost his mind. Then use the [Lore 2] option. Ask why the past lives still trouble him then choose the [Benevolent] option. Confirm that you met the mother in the keep, then choose the [Passionate] option. Ask how you tell a spirit from a memory and that you’ve seen apparitions yourself. Ask how you would have been awakened and how to make the memories go away. Ask about the Leaden Key and who the queen is. Then ask if the Key can undo the Awakening and where you might find the key. Then tell him you need to go to search for the man. Choose the [Diplomatic] option to fight him updates the Time and Tide quest and you will gain a new ability. Draw on the energy of the rope. A quest will be completed, another will begin, and another will be updated. Collected Maerwald’s Grimoire from his go back upstairs and through to the great hall. Speak to the steward again and tell her you had no choice. Say that you’ve always wanted your own keep. Ask what being the master entails, then ask about the cursed keep. Now you will ask about the Endless Paths and the Master Below, then about you being the master of the keep. Go back to your other questions and ask how you repair the barbican, then tell her you’re off to the city. You will then have the option to repair the keep, but we CAN'T do that (if you haven't already, make sure to read the Stronghold Adventure page of the walkthrough)Upgrade the Eastern Barbican (because we have no choice), then upgrade the Main Keep, then to Kana, tell him that you may end up the same way. Speak to him again then choose the [Benevolent] option. Ask about the sacred book and choose the [Rational] response, in addition to whatever other responses you want to just a note on Durance’s conversations: he gets tired of conversation after a while and you need to rest in order to open up new conversation options. Unfortunately, the game doesn’t handle this very well and the first speaking option can appear greyed out, even if there are new options inside it. You will need to be diligent with asking Durance new questions after every time you camp can speak to Eder and give the [Diplomatic] response. Ask why he didn’t ask you for help, then give the [Passionate] camped out a few times to pass some time for my buildings and then moved on. At some point Aloth spoke to me after camping, where he told me I seemed preoccupied. I then responded with [Honest] and that I didn’t know what to make of should notice that the south-eastern archway has now been cleared of rubble and allows you to pass through to a world exit. Head on over to the Woodend Level 2 of 3Diplomatic Level 1 of 3Passionate Level 2 of 3Rational Level 1 of 3Honest Level 2 of 3Companions: 4 of 8Total Enemies Defeated: 336 of 1200 Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread. 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pillars of eternity bitwa o caed nua